About / CV

I am a multi-disciplinary designer who loves to design / collaborate / consult on interesting projects across the design spectrum. This includes interactive experiences, digital products, physical spaces, print, web and most especially where those places meet. The design skill set I draw from allows me to research & strategize at a high level and also get into the nitty-gritty details of the finished work.

My professional history includes 16 years practicing design with an emphasis on graphic design, typography, interactive, user experience, user interface & product design. I have done work for individual scientists & small brands, large national clients and successful start-ups. My work has crossed a diverse collection of clients and industries - from healthcare to music, science, cultural institutions, artificial intelligence, digital and physical products, print design & more.

In my personal life I am an avid cyclist, hiker, visual artist, creator and lover of music.
Parsons, The New School for Design
MFA | Design & Technology (2013)
Lorenzo Di Medici / Art Institute of Florence
Focus: color theory, painting, art history
University of Colorado Denver
BFA | Multimedia Studies (2006)
Generative AI Models w/ Gene Kogan
Hands-on survey of the landscape of deep generative AI models, including tutorials for how to train them using existing open-source codebases implemented with cloud computation resources.
@Brooklyn Research, Brooklyn, NY
Instructor: Gene Kogan

of Course: Beautiful oFMesh
Creative coding workingshop on how to use the ofMesh object in openFrameworks. We learned how to draw, animate and generate 3D meshes from video & image sources.
@Metropolitan Exchange, Brooklyn, NY
Instructor: Adiel Fernandez

Form Follows Sound
Workshop on Embodied Sonic Interactions at Parsons, New School of Design.
June 12th-14th 2013. New York City.
Organized by :
– Alessandro Altavilla, Baptiste Caramiaux, Atau Tanaka (EAVI group, Goldsmiths, University of London)
– Scott Pobiner (Assistant Professor, School of Design Strategies, Parsons School of Design).
Re3 StoryHack
Selected as one of 100 creatives in NYC to participate in Re3 StoryHack.
The Re3 StoryHack was an immersive hackathon that brought together 100 creative storytellers with 8 social activists. Over the course of a single weekend in October of 2013, we innovated communication pieces on justice-based issues.
more at Re3 Story Hack project page
Parsons, The New School For Design
(2012 & 2013)
Deans Scholarship
Design Ignites Change
MATTERIAL is one of 25 letterpress printers from around the U.S. selected to participate in the Feedback Loop Notebook project where 100% of the proceeds are applied to youth mentoring through
Process Interview / Feature on Felt & Wire blog + interview Print Magazine

Print Magazine
REGIONAL DESIGN ANNUAL: MATTERIAL product is selected for the ‘End Product’ feature in Print’s largest annual issue.

Print Magazine
REGIONAL DESIGN ANNUAL: 2 winning projects as Designer at MATTER – Cinemocracy campaign & MATTERIAL product line/brand both awarded.

Dwell Magazine
Product design of MATTERIAL {the product line of MATTER} is included in the “Design at Work” feature.